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How a session is decided

The stroke is how the toy moves. The goal is what the session is trying to do on top of that stroke. The guards are the rules that park, pause, or lower the ceiling no matter which stroke you picked. All three are decided in the browser, once a second, from the pulse the monitor last gave.

Two climax numbers

Single max is the heart rate where you climax with one toy. The default is 140. Dual max is the heart rate where you climax with both a primary and a secondary live. The default is 125. When both are live, the ceiling is the dual number, and the cockpit shows a DUAL MAX badge. One toy live, and the ceiling is the single number.

Resting heart rate is assumed at 70. It is not a field. The curve in How a toy is driven runs from 70 up to the pullback mark.

Pullback, on the Guards tab, is 90 to 100 percent of the working ceiling, default 100. At 100 the mark is the number you typed. At 95 the toys ease off early. The edge counter still waits for the climax number itself, and releases 5 BPM below it.

Prostate-heavy sessions often edge in the 80s or 90s. A single max around 92–95 is what people have used there, in place of 140.

Calibration

Calibration is the button beside the two climax fields. It is a run whose job is to write one of those numbers.

Saying you came does not cut the toys on the spot. They ease down. The length is Ease down after orgasm on the Guards tab, 0–180 seconds, 45 by default. 0 cuts immediately. The landing is Crawl or Full Stop, whichever you set for the ceiling. Then the session stops. In Survival, the ease-down is followed by the climb and the warm-up starting over, and the session timer keeps going, so one session can hold more than one orgasm.

The stroke and the goal

They sit on one card. The stroke is the top row. The goal is the row under it. You have one stroke and one goal. Tease is the goal that adds nothing: the stroke runs by itself.

Global intensity, and which card is selected, are not restored when you reload. A fresh page that brought back 150 percent intensity, or Ruin & Leak, would be a motor decision you did not make this time. Set them for the session you are in.

Classic Tease

Full strokes inside your travel range. Speed eases off as the pulse climbs, and the length and tempo drift so a steady pulse does not become a beat you can count. At the ceiling, Crawl or Full Stop.

Prostate Milker

The stroker backs off as you climb and the internal toy takes over, across the whole band. In the last stretch the stroker switches to short bursts, and the internal toy pulses instead of sitting at full power.

Glans Protector

The stroke stays full, and quicker than Classic, until you are close. Then it shortens toward the base. At the ceiling the stroke is the bottom 35 percent of your range. The secondary stays low.

Head Play

The stroke stays full until you are close, then climbs toward the head. Speed comes down as the stroke gets shorter, and the stroke opens back up when the pulse drops.

Ultimate Milker

The pattern changes chapter as you get closer: long and steady, then a middle chapter, then stops and short bursts near the edge. The internal toy follows the same chapters. The stop-and-burst chapter does not open in the middle of the band.

Ruin & Leak

The stroker keeps moving through the edge. After about 12 seconds continuously on the pullback mark it stops dead for 18 seconds and the other toy drops to 18 percent, so ejaculation can happen without a full orgasm. Crawl and Full Stop do not govern that ride or that stop. Force Orgasm still overrides it.

Goals

Tease

No game. The stroke you picked is the whole session, plus the guards.

Survival

The speed starts low and takes about half an hour to get hard on its own. Crossing your max does not end the run and does not park the toy. Each edge counted while Survival is on raises the mark by 1 BPM and adds a little speed, up to 40 BPM past the working ceiling. Edges from before you switched it on do not count. Decay does not fight the climb.

While Survival is selected, Came Early reads Finished me. That eases the toys down, then the climb and the warm-up start over. The session timer keeps running.

Edge Training

The session pulls you to the ceiling and treats a timed hold as the goal. The hold is 5–90 seconds, default 15. The count is 1–20 holds, default 5. Both sit on the card. Drop before the hold finishes and it does not count. After the count, the session offers to finish you.

The hold, and the recover after it, obey Crawl or Full Stop. Tapping Force Orgasm yourself suspends the training rather than completing it: the count stays where it was, and the hold clock freezes. Cancelling Force Orgasm hands the training back. Cancelling it after the training has already finished starts a fresh set. The count goes back to zero. The next hold does not immediately finish you.

The Oracle

It holds you on the edge and then decides how the session ends. The stroke is whichever tease stroke you picked. The speeds are the Oracle's. Every state you reach while parked on the pullback mark obeys Crawl or Full Stop, so Full Stop really does park the primary there.

It will not climax or deny you before a minimum. With Mystery, that minimum is the low number you typed, including when the hidden target lands on that minimum, and including a Mystery whose two boxes hold the same number. With a Fixed length, which has no window of its own, the minimum is halfway. Endless has no minimum.

After that, each 15 second hold can end the session, more often as you near the target. At the target it ends the way your Endgame Trigger says. A Soft Landing is teased down. It is not a forced orgasm. Climax and Strict Denial do what they say.

NNN practice

A daily edge quota between a start date and an end date, on the stroke card. It can be used in any month. The app knows which day of that window it is. A day you do not open the app adds that day's edges to the next day you do, and adds 15 seconds of hold, up to 60, that you have to stay on the edge before the edge counts. At the quota it permits or denies you. The denial percent on the card is the chance of denial, default 50. Clear drops the piled-up days and today's progress. The dates, the edges per day, and the denial percent stay.

Guards

The Guards tab is independent of the stroke and the goal, except where a goal has said it does not use a particular guard. Calibration and Survival ignore the park. Ruin ignores it for its own ride. Decay stays off during Calibration and does not fight Survival's climb.

Force Orgasm

Force Orgasm is a temporary lift. It does not rewrite the climax number you typed.

The motors ease up from the speed they were just sent, over about 28 seconds, and they keep changing speed and stroke length at the top instead of sitting on one flat maximum. The ceiling climbs 1 BPM per second while it is on, for up to 60 seconds, so the pulse can run past the max you typed until you finish. The first second does not jump.

While it is on, the edge you are sitting on is frozen. The lift moves the mark up with the ceiling, so the unchanged pulse is not read as a release, and cancelling it cannot count an edge you did not have. Cancelling eases the toys down to Crawl or Full Stop over the ease-down time. It does not snap back to full speed.

In Edge Training, tapping it suspends the training. It does not complete the set.

Keys

Space starts or pauses. Escape stops, and closes an open panel first. Left is Came Early. Right is Force Orgasm. Up and down pulse the VacuGlide valves when that toy is connected. Click a binding to change it with a key or a controller button.

On a computer, Chrome or Edge can float a small cockpit over a fullscreen video. Start, Stop, Came Early, and Force Orgasm stay tappable in that window. The button stays hidden on a phone, where that window cannot take taps.

What this browser remembers

Session Setup is saved in this browser: both climax numbers, the target mode and its lengths, the endgame, the warm-up, every guard, the cue lines, and the microphone settings. Lowering your ceiling by hand during a session is kept, so a reload does not hand the toys a limit you had already decided was too high.

A backup export is the same set, plus the learned offset if you have one, the Handy role and speed cap, and your saved Intiface and T-Code maps. The Handy connection key is left out unless you tick the box. That key can drive the Handy from anywhere, with no password. The file with the key in it is named so you can see which one you wrote. Import is refused while a session is running. An import never connects a toy by itself.

Session history stays out of the backup. It is a record of the session, it is the largest thing in storage, and the funscript download is the way to take a session with you.

Cue lines show on the dashboard. The browser does not speak them. Empty a box to mute that cue. Reset defaults asks first, and brings the factory lines back.